Head of Department

  •  - Artificial Intelligence techniques applied to Computer Entertainment applying AI, Multimodal Interaction and Virtual Reality: artificial intelligence, human-computer interaction, virtual reality, augmented reality, affective computing, brain-computer interfaces, multimodal interfaces, games technology, games engines, serious games, AI planning, intelligent virtual agents, interactive storytelling.

Deputy Heads of Department

  • - Serious games, Edutainment, Virtual Reality, Mixed Reality, Digital cultural heritage/Virtual museums, Assistive technology, Human-computer interaction, Game technology, Image and video quality assessment, Visual perception and attention, cross-modal interaction.
  • - specialising in the teaching of business development and entrepreneurship, Andrew regularly coaches and mentors students who aspire to set up their own business ventures drawing from his own professional experience of working in the music technology, digital education and public sector training industries. Andrew has expertise in leading initiatives within higher education in the areas digital learning design, the use of learning analytics to enhance student learning and curriculum development.

Academic staff

  • - UX, game design, character design, interface design, AI tools & creative pipelines, cultural heritage.
  • - Computer animation, 3D and 3D character animation, 3D modelling and texturing, character body expression, concept art.
  • Dr Glyn Hadley - 3D modelling and digital sculpting using Autodesk Maya and Pixologic ZBrush.
  • - Narrative Systems, Hypertext and Hypermedia, Interactive Storytelling, Game Design, Game Development, Game Technology, Ubiquitous and Pervasive Computing, Computational Narrative Models, Location Aware Narrative, Digital Storytelling, Web Applications, Multimedia Systems.
  • Software engineering (C++, C#, Visual Basic), virtual worlds and visualisation of heritage landscapes (UDK, UE4), 3D modelling (Maya, 3ds Max), audio recording/mixing (Cubase, Pro Tools), mobile music, internet development and databases (HTML, CSS, XML, javascript, php, mysql), cloud computing, expressive Internet communication, assessing the effect cognitive style has on the perception of different modes of communication, and the evaluation of creative practice-based assessment methods.
  •  - Computer graphics, rendering and simulation of natural phenomena, interactive geometric modelling, 3D printing, accessible user interfaces.
  • - 3D rendering (OpenGL, Vulkan, CPU), C/C++ Programming, Game Engine Development, Digital Preservation, Reverse Engineering (x86 ASM), 3D Graphics Streaming, UNIX/Linux, Cross-compiling / Games Console / Mobile Development, Game Engines (Unity, UE4), Network Development (POSIX/Winsock).
  • - 3D computer graphics, computer vision, virtual reality (VR), augmented reality (AR), artificial life, serious games, algorithms for computer games, VR and human-computer-interaction, visualisation, 3D reconstruction, 3D modelling, 3D imaging, stereo/multi-view imaging and reconstruction, X-ray scanner/inspection/screening, computer tomography (CT), security X-ray imaging, security image processing, medical image processing, 3D medical imaging, object recognition, vehicle recognition, visual odometer, biological/medical simulation, biomedical engineering, human airways modelling and simulation
  • - Computer graphics, Open GL, 3D modelling and texturing, animation, games technology, game engine (Unity3D), games producer.​
  • - Video game and cinematic tools, real-time features and rendering pipeline,  3D assets creation, environments and animations, game art, lighting and composite work in video production, visual storytelling in gaming and interactive media.
  • - Real time visual computing systems that enable compelling immersion; integration of visual, interaction and intelligent visual computing applications; design and authoring tools for constructing complex physics scenes; haptics for high-fidelity interactive environments; high-fidelity interactive physically-based animations.
  •  - Embedded systems, analogue and digital systems design and interfacing, microprocessor and microcontroller system design, software engineering and software programming (high level C / C++ and others, low level assembler) and real time software.
  • - User experience design and evaluation, interactive storytelling, game narrative, interaction design, user interface design, usability.

Demonstrators

  • - videogame development and design, creation of gameplay mechanics, realistic materials for 3D models, use of multi-media in education, use of realtime technologies for interactive research projects.
  •  - Experienced Game Developer proficient in desktop FPS, educational VR, and mobile games. Qualified Unity Game Developer with expertise in all aspects of game development pipeline. Skilled in concept development, planning, documentation, programming, 3D modelling, texturing, and animation. Specialised interest in FPS creation but open to exploring diverse areas of game development.